I've brought this up on another post of mine and someone tested it out on their computer and said that it launched fine for them. 2. My game works very well on the editor but, when i build it and run it on blue stacks emulator, it starts working corruptly. Choose “ Open the existing Web site ” and click on OK . When Unity needs to virtualise or pause a sound it does so by checking the priority setting first, ranking sounds by their importance, with the least important sounds getting culled. Unity Unity builds your project into an Android APK, installs it on the device, and launches it. Download attached project file 2. Fallback handler could not load The problem is that the screen ratio you see in Unity's environment depends on the size of the viewport, not the game's final resolution or ratio. Tested on mono and IL2CPP Tested on .NET 2.0 and .NET 4.x. C# 6.0 and .Net* 4.6 are in an experimental phase. TheOneDeveloper 277 days ago. In-game inspector, editor and interactive console for applications made with Unity3D game engine. Then Application.Quit (); will quit the app and it will be removed from recent list. Unity Audio Optimisation Tips - Game Dev Beginner After the splash screen with the Unity logo, the rest of my game doesn't load, it just becomes a blue screen, like the background of my game. famous paintings in central visayas; signs of recovery for paralyzed dog. in editor but not Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. But whenever I build it, it just crashes automatically. Debugging a build on the same device as the editor can cause some issues like window freeze.